407 Trapping Rain Water Ii
407 Trapping Rain Water Ii
Trapping Rain Water II 
Given an m x n integer matrix heightMap representing the height of each unit cell in a 2D elevation map, return the volume of water it can trap after raining.
Example 1:
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**Input:** heightMap = [[1,4,3,1,3,2],[3,2,1,3,2,4],[2,3,3,2,3,1]]
**Output:** 4
**Explanation:** After the rain, water is trapped between the blocks.
We have two small ponds 1 and 3 units trapped.
The total volume of water trapped is 4.
Example 2:
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**Input:** heightMap = [[3,3,3,3,3],[3,2,2,2,3],[3,2,1,2,3],[3,2,2,2,3],[3,3,3,3,3]]
**Output:** 10
Constraints:
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m == heightMap.length
n == heightMap[i].length
1 <= m, n <= 200
0 <= heightMap[i][j] <= 2 * 104
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type Cell struct {
height int
row int
col int
}
type MinHeap []Cell
func (h MinHeap) Len() int { return len(h) }
func (h MinHeap) Less(i, j int) bool { return h[i].height < h[j].height }
func (h MinHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
func (h *MinHeap) Push(x interface{}) {
*h = append(*h, x.(Cell))
}
func (h *MinHeap) Pop() interface{} {
old := *h
n := len(old)
x := old[n-1]
*h = old[:n-1]
return x
}
func isValidCell(row, col, rows, cols int) bool {
return row >= 0 && row < rows && col >= 0 && col < cols
}
func trapRainWater(heightMap [][]int) int {
if len(heightMap) == 0 || len(heightMap[0]) == 0 {
return 0
}
rows := len(heightMap)
cols := len(heightMap[0])
// Direction arrays for exploring neighbors
dRow := []int{0, 0, -1, 1}
dCol := []int{-1, 1, 0, 0}
// Min-heap to store boundary cells
minHeap := &MinHeap{}
heap.Init(minHeap)
// Visited matrix to track processed cells
visited := make([][]bool, rows)
for i := range visited {
visited[i] = make([]bool, cols)
}
// Add the boundary cells to the heap and mark them as visited
for i := 0; i < rows; i++ {
heap.Push(minHeap, Cell{heightMap[i][0], i, 0})
heap.Push(minHeap, Cell{heightMap[i][cols-1], i, cols - 1})
visited[i][0] = true
visited[i][cols-1] = true
}
for j := 0; j < cols; j++ {
heap.Push(minHeap, Cell{heightMap[0][j], 0, j})
heap.Push(minHeap, Cell{heightMap[rows-1][j], rows - 1, j})
visited[0][j] = true
visited[rows-1][j] = true
}
totalWater := 0
// Process cells in the priority queue (min-heap)
for minHeap.Len() > 0 {
// Pop the cell with the smallest height
current := heap.Pop(minHeap).(Cell)
// Explore all 4 neighbors
for d := 0; d < 4; d++ {
nRow := current.row + dRow[d]
nCol := current.col + dCol[d]
// Check if the neighbor is valid and not yet visited
if isValidCell(nRow, nCol, rows, cols) && !visited[nRow][nCol] {
visited[nRow][nCol] = true
// Calculate water trapped at the neighbor
if heightMap[nRow][nCol] < current.height {
totalWater += current.height - heightMap[nRow][nCol]
}
// Push the neighbor into the heap with the updated height
heap.Push(minHeap, Cell{
height: int(math.Max(float64(heightMap[nRow][nCol]), float64(current.height))),
row: nRow,
col: nCol,
})
}
}
}
return totalWater
}
This post is licensed under CC BY 4.0 by the author.

